Based in California

Black-and-white portrait of a bearded man wearing a hoodie and a cap, looking directly at the camera against a dark background.

Eunsol (lUCY) ✻ sIM

A 3D Character Animator crafting stylized performance - driven experiences for games & film

Black-and-white portrait of a bearded man wearing a hoodie and a cap, looking directly at the camera against a dark background.

Eunsol (lUCY) ✻ sIM

Based in California

A 3D Character Animator crafting stylized performance - driven experiences for games

Featured work

Projects

A collection of my character animation work across games and animated films.

Featured work

Projects

A collection of my character animation work across games and animated films.

Featured work

Projects

A collection of my character animation work across games and animated films.

GetBack

2025

GetBack

2025

GetBack

2025

Teamfight Tactics

2024

Teamfight Tactics

2024

Teamfight Tactics

2024

Storytelling Pose Study

2025

Storytelling Pose Study

2025

Storytelling Pose Study

2025

First-Person Animation

2025

First-Person Animation

2025

First-Person Animation

2025

About me

Who I Am

A brief look into my journey — shaping expressive, performance-driven character animation through clarity, intention, and craft.

About me

Who I Am

A brief look into my journey — shaping expressive, performance-driven character animation through clarity, intention, and craft.

About me

Who I Am

A brief look into my journey — shaping expressive, performance-driven character animation through clarity, intention, and craft.

Man sitting at a desk typing on a laptop in a softly lit room, wearing a light-colored cap and casual clothing.

Crafting Performances That Feel Alive

Crafting Performances That Feel Alive

I’m Eunsol Sim, a 3D character animator specializing in performance-driven animation for games & film, with a strong focus on body mechanics, clarity, and expressive acting.

I’ve created real-time gameplay animations at Riot Games and cinematic character animations at Ussistant Studio, working closely with designers and technical artists to deliver strong, performance-driven storytelling.

Before entering the industry, I developed a solid foundation through national animation competitions, where I completed full projects independently - from storyboarding and modeling to rigging, animation, and final delivery.
That experience shaped my disciplined workflow and strong sense of ownership throughout production.

Competitive Foundation

National Skills Competition (Animation)

National Skills Competition (Animation)

National Skills Competition (Animation)

International Skills Olympic Training Program (Korea)

International Skills Olympic Training Program (Korea)

International Skills Olympic Training Program (Korea)

Experience

3D Animator — Unannounced Feature Film Project (Korea & France, 2025-Present)

3D Animator — Unannounced Feature Film Project (Korea & France, 2025-Present)

3D Animator — Unannounced Feature Film Project (Korea & France, 2025-Present)

3D Animator — Ussistant Studio (2024–Present)

3D Animator — Ussistant Studio (2024–Present)

3D Animator — Ussistant Studio (2024–Present)

3D Animator — Riot Games (2024)

3D Animator — Riot Games (2024)

3D Animator — Riot Games (2024)

Designer — K-Safe (2020–2024)

Designer — K-Safe (2020–2024)

Designer — K-Safe (2020–2024)

3D Animation Lecturer — Daesung Girls’ High School (2017–2021)

3D Animation Lecturer — Daesung Girls’ High School (2017–2021)

3D Animation Lecturer — Daesung Girls’ High School (2017–2021)

Tools & Technical Skills

Maya, 3ds Max, ZBrush

Maya, 3ds Max, ZBrush

Maya, 3ds Max, ZBrush

After Effects, Premiere Pro, Photoshop

After Effects, Premiere Pro, Photoshop

After Effects, Premiere Pro, Photoshop

Motion Graphics & Storyboarding

Motion Graphics & Storyboarding

Motion Graphics & Storyboarding

Python (tool scripting), Mocap workflows

Python (tool scripting), Mocap workflows

Python (tool scripting), Mocap workflows

Get in Touch

Let’s Work Together

For animation projects, collaborations, or inquiries, feel free to reach out. I’ll get back to you as soon as possible.

Get in Touch

Let’s Work Together

For animation projects, collaborations, or inquiries, feel free to reach out. I’ll get back to you as soon as possible.

Man wearing a dark cap, white T-shirt, and navy overshirt, standing with arms crossed and smiling softly in front of a plain light-colored wall.