Crafting Performances That Feel Alive
Crafting Performances That Feel Alive
I’m Eunsol Sim, a 3D character animator specializing in performance-driven animation for games & film, with a strong focus on body mechanics, clarity, and expressive acting.
I’ve created real-time gameplay animations at Riot Games and cinematic character animations at Ussistant Studio, working closely with designers and technical artists to deliver strong, performance-driven storytelling.
Before entering the industry, I developed a solid foundation through national animation competitions, where I completed full projects independently - from storyboarding and modeling to rigging, animation, and final delivery.
That experience shaped my disciplined workflow and strong sense of ownership throughout production.
Competitive Foundation
Experience
Tools & Technical Skills





